![]() ![]() I really wish I cared for Eastward, but I simply don't. What I find gets me attached to games like these is a great story, one that I can remember for years, or one that makes me think about it whenever I'm not playing. Although it was probably very well thought out, the plot is not deep at all. After a while, it just delays you from the already slow story. Every fight feels almost like a chore, a nuisance, or just a roadblock for progression. Combat feels sluggish and repetitive, and there is no room at all for putting your own style into it. The combat system and plot are where this problem is most clear. These types of games are usually the ones to leave an impact on me, but Eastward has a problem which prevents it from getting the player invested: It's boring. This game clearly had a lot of hard work and love put into it, but unfortunately, I just haven't been able to come back to it and finish it. This game was very ambitious in many ways, and it accomplishes many of them well, but I think that it edges into the realm of quantity over quality.įor those looking for interesting gameplay, you may find many of the puzzles and fights a bit simplistic, although many of the boss battles were incredibly engaging. Rather, the game is quite linear and the beginning takes quite a while to complete while providing not a huge amount of narrative and engaging gameplay. There are moments where the dialogue shines through, notably: at the casino, in the fog city, in the mayors house, many of the glitch moments, there are others. The beginning of the game has long stretches of text only interactions, truly the game has many moments where the dialogue drags a bit from my perspective. The game was a nice and wholly chill escape into a trash punk future. ![]() I would recommend this game to people who like narrative driven adventures with accessible gameplay, anyone who wants a highly produced and stylistic story with heartfelt characters. Some of my favorite moments without spoilers and in no particular order were the train/animations and design, the zoom after leaving the first train station near the start of the game, the last two boss fights, and the design of the final large city. The detail in the character design, animations, cooking ), earthbound, the UI, backgrounds are unparalleled. I thought that the visuals and music combined well with the narrative to create incredible places to explore. One of the many major standouts of this game for me was the incredible attention to detail and style. It all just overstays its welcome after a while. ![]() Nothing really sticks, yet everything is treated as critically important. Characters will proclaim something and everyone will follow along with that plot beat for a while until they get distracted again and take off in a new direction. There's a definite sense of children playing make-believe here. The story, as many others have pointed out, is plentiful but not very deep. If you stock up on food items you can grind through the missions without much trouble but doing so feels like a chore rather than an accomplishment. The game is extremely stingy with health drops and loves to spawn enemies right on top of you. You obtain a number of different weapons throughout the game but none of them ever felt fun to use to me. Combat in this game feels very slow and stiff. Unfortunately, I didn't really have fun actually playing it. It's a joy to look at, the music is good, and the story is intermittently charming. Eastward review ign full#The art is incredible, with every screen crammed full of interesting little details. I really want to be able to recommend this. Eastward review ign free#Join (and enjoy!) this celebration for the 1st anniversary of Eastward with us! □įeel free to follow us on Twitter, Instagram to share your experience about the game with us! We hope to see you there! o/ □️ The Steam Daily Deal starts on September 8 (10:00 PDT/18:00 BST) and ends on September 14 (10:00 PDT/18:00 BST). (30 hours if you are a very objective and obstinate person! □) □ĭiscover delightful towns, strange creatures and even stranger people! Wield John's trusty frying pan (yes! □) and Sam's mystic powers on an adventure into the unknown with more than 30 hours of gameplay. It’s your chance to embark on this beautifully detailed adventure with Sam and John, developed by Pixpil, a small indie developer based in Shanghai (China) and published by us, your well-known orange-chuckling indie publisher. ![]() Eastward turns 1 this September (our little baby is growing up!) and we couldn’t celebrate it without an unmissable discount for you: a 30% OFF in a Steam Daily Deal! □□ ![]()
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